![]() After a few runs I managed to gather enough scraps and schematics to craft some chest armor, which greatly improved my chances. Say you only manage to kill one enemy per run, which happened to me quite a bit. The gameplay loop itself is a bit grindy but there is actual progression occurring even if it doesn't feel like it. It's that kind of thoughtful detail that has me excited about the game. troops carry an ammo pouch on their left leg. When you run out of bullets don't expect to see a plethora of ammo crates lying around. ![]() Your character can launch a drone that shoots enemies from afar, as long as it has bullets. One of the shining examples of this is ammo. Specific parts drop specific loot, so decapitating someone can yield helmet upgrades, for example. Once you get an enemy reeling you can apply more pressure, and if you've comboed effectively you are able to perform a finishing move that eviscerates/dismembers your foe depending on what you're targeting.īut it's more than just gore. So it's very much a dance of target, strike, dodge, repeat. You have a stamina bar, and once it's depleted you're slower and weaker and more vulnerable to attack. Your strategy is to target specific body parts on your enemies, and with practice you'll learn to spot unarmored or weak points, and then make a few careful strikes. So what makes The Surge 2 so difficult? Like any Souls-like, it runs off of what the devs describe as "tactical melee." You aren't button mashing. But that didn't mean I wasn't intimidated once the enemies shifted from human guards to nightmarish robo-beasts. Once I got into my inventory and selected the appropriate weapon for my playstyle (a massive warhammer-type weapon) I managed to make some progress. My first dozen or so attempts to venture into the world saw me dying at the hands of two run-of-the-mill guards posted a few yards from the entry point. However, this meant I had some trouble understanding what was at my disposal. So not so far advanced that I was totally in the shit, but not so early I had no skills or durability. My demo began, according to the devs, at a point roughly 3-4 hours into the game. But one of the things I enjoyed most in my demo was how consistently the game managed to surprise me with an enemy type that was outlandish and terrifying.įueling the terror is your own incompetence. Strange beasts made of nanomachines stalk you alongside a variety of high tech mercenaries, all of which are very lethal. It's a little vanilla cyberpunk/dystopia at first, but the lore of this world allows for the creation of some spectacular enemies. ![]() A.I.D., a paramilitary authority, has issued a quarantine to contain a technovirus infecting machines/people. The Surge 2 takes place in Jericho City, a more dynamic urban environment than the factory players explored in The Surge. Tactical combat means hack-n-slash is replaced by swing-n-think.
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